![]() ![]() What's more, it's made sure that for every location with an interactive object, there’s another four with nothing in them at all. So why not force them to take notice by making them move their on-screen character from one end of the screen to the other in every location, so they can really take time to savour them? Well that's exactly what Microids has gone and done with Syberia. ![]() They never take the time to sit back and admire the toil that goes into the dull landscapes and skewed buildings the artists took so long to draw. People just don't appreciate the hard work put into creating the lush backgrounds found in games like this.
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